A Research Proposal of the Effects of Online Gaming

4825 words 20 pages
De La Salle Araneta University
College of Arts Sciences Education and Technology

Electronics II:
A Research Proposal of the Effects of Online Gaming

Submitted By:
Taha, Jackilyn A.
Avanzado, Annabelle
Submitted To: Eng’r. Aga Madelo

Chapter 1- The title and its Background

Introduction: Over the past two decades, electronic games have become ingrained in our culture. Children’s fixation with these games initially alarmed parents and educators, but educational researchers soon questioned whether the motivation to play could be tapped and harnessed for educational purposes. However, although many claim that educational potential lies within video games, they still have not been universally been regarded as a quality learning tool.
…show more content…
The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.
The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for sites to offer games to web surfers. Most online games like World Of Warcraft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme. Many other sites relied on advertising revenues from on-site sponsors, while others, like RuneScape, let people play for free while leaving the players the option of paying, unlocking new content for the members.
After the dot-com

Related

  • Nursing Research Utilization Project Proposal Section D
    1707 words | 7 pages
  • How Branding Affects Consumer Purchasing Research Proposal
    1672 words | 7 pages
  • Research Proposal for Insulin Protocol in Trauma Patients
    4146 words | 17 pages
  • A Sample Quantitative Research Proposal
    5031 words | 21 pages
  • Effects of Online Games on Teenagers
    3196 words | 13 pages
  • Research Proposal on Aging Mind and Memory
    3148 words | 13 pages
  • Research proposal for Wal-Mart employee retention
    2607 words | 11 pages
  • Research Proposal : Online Store for Primark
    1509 words | 7 pages
  • Research Proposal: Capital Punishment
    1283 words | 6 pages
  • Stress Effects and Management Proposal
    876 words | 4 pages